Mayhem Intergalactic: First commercial game written in D?

Clay Smith clayasaurus at gmail.com
Thu Dec 13 12:41:16 PST 2007


Sebastian Beschke wrote:
> -----BEGIN PGP SIGNED MESSAGE-----
> Hash: SHA1
> 
> I'm also currently working on a game project in D with a small team, and
> I can second most of what you said.
> 
> Chris P. schrieb:
>> - I wrote my own game engine, even though I knew it would make the
>> process harder and longer. Seems like everyone falls into this trap.
>> Next time I'm definitely going to use an existing and well-supported
>> game engine.
> 
> ... of which there currently aren't any stable ones for D, as far as I
> can see. Or am I missing something?
> 

Well, there is my attempt to create a 2D game engine backend: 
http://www.dsource.org/projects/arclib

The API's not stable in the long term yet, but the v.2 branch is.

~ Clay




More information about the Digitalmars-d-announce mailing list