Uniform Function Call Syntax in D - GameDev.net
Ali Çehreli
acehreli at yahoo.com
Mon Jul 2 00:49:08 PDT 2012
On 07/01/2012 11:11 PM, Jonathan M Davis wrote:
> Yes, but as I said, if it _didn't_ select the member function when
there was a
> conflict, it would be impossible to call the member function whenever
there was
> a conflict.
I wouldn't be a fan of it but I think it would still be possible:
class C
{
void foo()
{}
}
void main()
{
auto c = new C();
auto c_foo = &c.foo;
c_foo();
}
Ali
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