Uniform Function Call Syntax in D - GameDev.net
    xenon325 
    1 at mail.net
       
    Mon Jul  2 19:51:41 PDT 2012
    
    
  
On Monday, 2 July 2012 at 06:11:22 UTC, Jonathan M Davis wrote:
> So, without adding new syntax to the language, it was 
> essentially impossible to do anything other than pick the 
> member function whenever there's a conflict.
Thanks to C++ for inspiration, I even have proposal for such
syntax!
        obj.free myFunc( args )
        obj.member myFunc( args )
:D
    
    
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