GC vs. Manual Memory Management Real World Comparison
Piotr Szturmaj
bncrbme at jadamspam.pl
Wed Sep 5 05:29:18 PDT 2012
Benjamin Thaut wrote:
> I do object pooling in both versions, as in game developement you
> usually don't allocate during the frame. But still in the GC version you
> have the problem that way to many parts of the language allocate and you
> don't event notice it when using the GC.
There's one proposed solution to this problem:
http://forum.dlang.org/thread/k1rlhn$19du$1@digitalmars.com
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