GC vs. Manual Memory Management Real World Comparison
SomeDude
lovelydear at mailmetrash.com
Mon Sep 10 22:31:06 PDT 2012
On Wednesday, 5 September 2012 at 12:28:43 UTC, Piotr Szturmaj
wrote:
> Benjamin Thaut wrote:
>> I do object pooling in both versions, as in game developement
>> you
>> usually don't allocate during the frame. But still in the GC
>> version you
>> have the problem that way to many parts of the language
>> allocate and you
>> don't event notice it when using the GC.
>
> There's one proposed solution to this problem:
> http://forum.dlang.org/thread/k1rlhn$19du$1@digitalmars.com
It's a bad solution imho. Monitoring the druntime and hunting
every part that allocates until our codebase is correct like
Benjamen Thaut is a much better solution
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