DirectX bindings

liyu yunwind at msn.com
Fri Nov 8 03:37:37 PST 2013


On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
> Greetings,
> many of you may notice lack of (up-to-date and working) DirectX 
> bindings, one may also seen my activity on d.learn sub forum. 
> so let me announce yet another bindings for DirectX which one 
> may fork right now from github!
>
> https://github.com/evilrat666/directx-d
>
> please be careful though, as it is only in alpha stage and 
> missing some stuff. current version is June 2010 SDK, but i 
> update it(to win8 sdk version) once i had win8 machine(i'm 
> still don't have a PC at home).
>
> also, there is no d3d9 and d3d10 stuff as i consider it 
> outdated now, but i would appreciate pull requests for them 
> anyway :)

great, however it seems has a little problem, the arg of
ID3D11DeviceContext.Unmap should be ID3D11Resource not
ID3D11Resource*, arg of IASetIndexBuffer should be ID3D11Buffer
not ID3D11Buffer*


More information about the Digitalmars-d-announce mailing list