DirectX bindings
liyu
yunwind at msn.com
Fri Nov 8 03:37:37 PST 2013
On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
> Greetings,
> many of you may notice lack of (up-to-date and working) DirectX
> bindings, one may also seen my activity on d.learn sub forum.
> so let me announce yet another bindings for DirectX which one
> may fork right now from github!
>
> https://github.com/evilrat666/directx-d
>
> please be careful though, as it is only in alpha stage and
> missing some stuff. current version is June 2010 SDK, but i
> update it(to win8 sdk version) once i had win8 machine(i'm
> still don't have a PC at home).
>
> also, there is no d3d9 and d3d10 stuff as i consider it
> outdated now, but i would appreciate pull requests for them
> anyway :)
great, however it seems has a little problem, the arg of
ID3D11DeviceContext.Unmap should be ID3D11Resource not
ID3D11Resource*, arg of IASetIndexBuffer should be ID3D11Buffer
not ID3D11Buffer*
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