DirectX bindings

evilrat evilrat666 at gmail.com
Fri Nov 8 04:49:06 PST 2013


On Friday, 8 November 2013 at 11:37:38 UTC, liyu wrote:
> On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote:
>> Greetings,
>> many of you may notice lack of (up-to-date and working) 
>> DirectX bindings, one may also seen my activity on d.learn sub 
>> forum. so let me announce yet another bindings for DirectX 
>> which one may fork right now from github!
>>
>> https://github.com/evilrat666/directx-d
>>
>> please be careful though, as it is only in alpha stage and 
>> missing some stuff. current version is June 2010 SDK, but i 
>> update it(to win8 sdk version) once i had win8 machine(i'm 
>> still don't have a PC at home).
>>
>> also, there is no d3d9 and d3d10 stuff as i consider it 
>> outdated now, but i would appreciate pull requests for them 
>> anyway :)
>
> great, however it seems has a little problem, the arg of
> ID3D11DeviceContext.Unmap should be ID3D11Resource not
> ID3D11Resource*, arg of IASetIndexBuffer should be ID3D11Buffer
> not ID3D11Buffer*

uh, yes, it has some problems, this is semi-automatic coversion 
bindings, and i have missed some stuff. thanks for pointing out.


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