Reggae v0.0.5 super alpha: A build system in D
Atila Neves via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Apr 3 10:59:21 PDT 2015
On Friday, 3 April 2015 at 17:40:42 UTC, Dicebot wrote:
> On Friday, 3 April 2015 at 17:17:50 UTC, Atila Neves wrote:
>> On Friday, 3 April 2015 at 17:13:41 UTC, Dicebot wrote:
>>> Also I don't see any point in yet another meta build system.
>>> The very point of initial discussion was about getting D only
>>> cross-platform solution that won't require installing any
>>> additional software but working D compiler.
>>
>> I was also thinking of a binary backend (producing a binary
>> executable that does the build, kinda like what ctRegex does
>> but for builds), and also something that just builds it on the
>> spot.
>>
>> The thing is, I want to get feedback on the API first and
>> foremost, and delegating the whole
>> do-I-or-do-I-not-need-to-build-it logic to programs that
>> already do that (and well) first was the obvious (for me)
>> choice.
>>
>> Also, Ninja is _really_ fast.
>
> The thing is, it may actually affect API. The way I have
> originally expected it, any legal D code would be allowed for
> build commands instead of pure DSL approach. So instead of
> providing high level abstraction like this:
>
> const mainObj = Target("main.o", "dmd -I$project/src -c $in
> -of$out", Target("src/main.d"));
> const mathsObj = Target("maths.o", "dmd -c $in -of$out",
> Target("src/maths.d"));
> const app = Target("myapp", "dmd -of$out $in", [mainObj,
> mathsObj]);
>
> .. you instead define dependency building blocks in D domain:
>
> struct App
> {
> enum path = "./myapp";
> alias deps = Depends!(mainObj, mathsObj);
>
> static void generate()
> {
> import std.process;
> enforce(execute([ "dmd", "-ofmyapp", deps[0].path,
> deps[1].path]).status);
> }
> }
>
> And provide higher level helper abstractions on top of that,
> tuned for D projects. This is just random syntax I have just
> invented for example of course. It is already possible to write
> decent cross-platform scripts in D - only dependency tracking
> library is missing. But of course that would make using other
> build systems as backends impossible.
Well, I took your advice (and one of my acceptance tests is based
off of your simplified real-work example) and started with the
low-level any-command-will-do API first. I built the high-level
ones on top of that. It doesn't seem crazy to me that certain
builds can only be done by certain backends. The fact that the
make backend can track C/C++/D dependencies wasn't a given and
the implementation is quite ugly.
In any case, the Target structs aren't high-level abstractions,
they're just data. Data that can be generated by any code. Your
example is basically how the `dExe` rule works: run dmd at
run-time, collect dependencies and build all the `Target`
instances. You could have a D backend that outputs (then compiles
and runs) your example. The "only" problem I can see is execution
speed.
Maybe I didn't include enough examples.
I also need to think of your example a bit more.
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