Reggae v0.0.5 super alpha: A build system in D
Dicebot via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Fri Apr 3 11:01:43 PDT 2015
On Friday, 3 April 2015 at 17:59:22 UTC, Atila Neves wrote:
> Well, I took your advice (and one of my acceptance tests is
> based off of your simplified real-work example) and started
> with the low-level any-command-will-do API first. I built the
> high-level ones on top of that. It doesn't seem crazy to me
> that certain builds can only be done by certain backends. The
> fact that the make backend can track C/C++/D dependencies
> wasn't a given and the implementation is quite ugly.
>
> In any case, the Target structs aren't high-level abstractions,
> they're just data. Data that can be generated by any code. Your
> example is basically how the `dExe` rule works: run dmd at
> run-time, collect dependencies and build all the `Target`
> instances. You could have a D backend that outputs (then
> compiles and runs) your example. The "only" problem I can see
> is execution speed.
>
> Maybe I didn't include enough examples.
>
> I also need to think of your example a bit more.
I may have misunderstood how it works judging only by provided
examples. Give a me bit more time to investigate actual sources
and I may reconsider :)
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