Dgame revived

Namespace via Digitalmars-d-announce digitalmars-d-announce at puremagic.com
Thu Feb 26 00:19:29 PST 2015


> Figured it out. DGame wants OpenGL 3.0+ context. However it 
> uses some functions in OpenGL 2.1 that have been depreciated. 
> The mac OpenGL doesn't allow depreciated functions.
>
> DGame's OpenGL code is too outdated to run on a 3.0+ GL context 
> on mac.
>
> Required fix: Either lower the context to 2.1 or upgrade the 
> code to not use depreciated functions.

Ah, indeed. I use some outdated constants and opengl functions. 
But I believe I'm using also functions which need OpenGL 3.0. 
Could you try to reduce the OpenGL Version to 2.1 and test it 
again?


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