Dgame revived
Gan via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Thu Feb 26 00:35:10 PST 2015
On Thursday, 26 February 2015 at 08:19:30 UTC, Namespace wrote:
>> Figured it out. DGame wants OpenGL 3.0+ context. However it
>> uses some functions in OpenGL 2.1 that have been depreciated.
>> The mac OpenGL doesn't allow depreciated functions.
>>
>> DGame's OpenGL code is too outdated to run on a 3.0+ GL
>> context on mac.
>>
>> Required fix: Either lower the context to 2.1 or upgrade the
>> code to not use depreciated functions.
>
> Ah, indeed. I use some outdated constants and opengl functions.
> But I believe I'm using also functions which need OpenGL 3.0.
> Could you try to reduce the OpenGL Version to 2.1 and test it
> again?
Wouldaya look at that, it works. http://cl.ly/image/0Z000U0m1i3U
I wonder what features are broken.
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