D needs...
Timon Gehr via Digitalmars-d-announce
digitalmars-d-announce at puremagic.com
Mon May 11 06:21:00 PDT 2015
On 05/11/2015 01:59 PM, Namespace wrote:
> Inspired by ponce idioms list for D I've set up something similar.
> There are some themes in D which come up regulary and are discussed to
> the vomit. If something is agreed, it gets forgotten sometimes and the
> theme disappears into oblivion (for a few months :P). To prevent this,
> I've collected some hot-discussed themes, their history and their
> current state. I hope this helps to avoid unnecessary discussions in the
> future and finally cut off these issues (either with an official
> decision "Nope, keep as it is" or with an implementation).
>
> I've tried to stay as objective as possible, but if something seems to
> be too subjective, please let me know, so I can fix it.
>
> http://dgame.github.io/dneeds/
int[] test() {
return [1, 2, 3].s; // this is stack allocated
}
That's not a very compelling use case. :o)
The stack memory goes right out of scope after having been sliced.
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