PixelPerfectEngine v0.11.0 release
solidstate1991
laszloszeremi at outlook.com
Sat Nov 16 21:26:09 UTC 2024
https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0
- SDL removed in favor of the D-native iota.
- Windows are now resizable.
- Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL
versions can be added with rewriting the shaders for the older
versions).
- Path system finalized.
Next will be either v1.0.0 or v0.12.0, and will come with a
WASM-based scripting engine, more platform support (I'll try to
add Android to iota, help for Apple systems appreciated since I
don't own any hardware for them). Intermittent versions will
likely enable controller support for Linux, I just need to find a
way to stop libevdev from locking up, also I might have to make a
music composing software for my game engine.
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