PixelPerfectEngine v0.11.0 release

solidstate1991 laszloszeremi at outlook.com
Sat Nov 16 21:26:09 UTC 2024


https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0

- SDL removed in favor of the D-native iota.
- Windows are now resizable.
- Supports OpenGL3.3/ES 3.0 and upwards (support for older OpenGL 
versions can be added with rewriting the shaders for the older 
versions).
- Path system finalized.

Next will be either v1.0.0 or v0.12.0, and will come with a 
WASM-based scripting engine, more platform support (I'll try to 
add Android to iota, help for Apple systems appreciated since I 
don't own any hardware for them). Intermittent versions will 
likely enable controller support for Linux, I just need to find a 
way to stop libevdev from locking up, also I might have to make a 
music composing software for my game engine.


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