PixelPerfectEngine v0.11.0 release

aberba karabutaworld at gmail.com
Mon Nov 18 16:50:33 UTC 2024


On Saturday, 16 November 2024 at 21:26:09 UTC, solidstate1991 
wrote:
> https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0
>
> - SDL removed in favor of the D-native iota.
> - Windows are now resizable.
> - Supports OpenGL3.3/ES 3.0 and upwards (support for older 
> OpenGL versions can be added with rewriting the shaders for the 
> older versions).
> - Path system finalized.
>
> Next will be either v1.0.0 or v0.12.0, and will come with a 
> WASM-based scripting engine, more platform support (I'll try to 
> add Android to iota, help for Apple systems appreciated since I 
> don't own any hardware for them). Intermittent versions will 
> likely enable controller support for Linux, I just need to find 
> a way to stop libevdev from locking up, also I might have to 
> make a music composing software for my game engine.

D-native SDL alternative sounds interesting


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