PixelPerfectEngine v0.11.0 release
aberba
karabutaworld at gmail.com
Mon Nov 18 16:50:33 UTC 2024
On Saturday, 16 November 2024 at 21:26:09 UTC, solidstate1991
wrote:
> https://github.com/ZILtoid1991/pixelperfectengine/releases/tag/v0.11.0
>
> - SDL removed in favor of the D-native iota.
> - Windows are now resizable.
> - Supports OpenGL3.3/ES 3.0 and upwards (support for older
> OpenGL versions can be added with rewriting the shaders for the
> older versions).
> - Path system finalized.
>
> Next will be either v1.0.0 or v0.12.0, and will come with a
> WASM-based scripting engine, more platform support (I'll try to
> add Android to iota, help for Apple systems appreciated since I
> don't own any hardware for them). Intermittent versions will
> likely enable controller support for Linux, I just need to find
> a way to stop libevdev from locking up, also I might have to
> make a music composing software for my game engine.
D-native SDL alternative sounds interesting
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