[Issue 5570] 64 bit C ABI not followed for passing structs and complex numbers as function parameters
d-bugmail at puremagic.com
d-bugmail at puremagic.com
Sat Sep 21 19:48:30 PDT 2013
http://d.puremagic.com/issues/show_bug.cgi?id=5570
thelastmammoth at gmail.com changed:
What |Removed |Added
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CC| |thelastmammoth at gmail.com
--- Comment #39 from thelastmammoth at gmail.com 2013-09-21 19:48:09 PDT ---
(In reply to comment #38)
> I don't think the three byte struct issue (see linked bug) has been fixed yet,
> but I haven't checked in a while.
has not been fixed. was going to submit a bug report until I saw this thread.
problem with:
struct VideoMode{
uint width;
uint height;
uint bitsPerPixel;
}
sfWindow* sfWindow_create(sfVideoMode mode, const(char)* title, uint style,
const(ContextSettings)* settings);
This is used in SFML-D https://github.com/krzat/SFML-D, making it unsable on
osx 64bit: the sample program crashes with auto screen = new
RenderWindow(VideoMode(800, 600), "Game", WindowStyle.Default, null); which I
believe is caused by this.
This leads to a lot of duplication, for example the authors had to duplicate c
bindings just to address this:
https://github.com/Jebbs/DSFML-C where they point to this bug.
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