DWT in Xamarin with Mono-D
Malkierian
rhydonj at gmail.com
Fri Mar 21 16:04:06 PDT 2014
On Friday, 21 March 2014 at 21:06:38 UTC, Malkierian wrote:
> On Friday, 21 March 2014 at 20:33:35 UTC, Orvid King wrote:
>> Right click on the project and click on
>> Options->Compiler->Compiling and add the -J switch to the
>> Extra Compiler Options box.
>
> Awesome, thanks. Now I get a bunch of errors like this:
>
> Error 42: Symbol Undefined
> _D3gtk10MainWindow10MainWindow7__ClassZ
>
> Here's what my build line looks like in the Xamarin output, in
> case it helps:
>
> D:\Dlang\dmd2\windows\bin\dmd.exe -O -release "main.d"
> "ProverbFlash.d" "dwt-base.lib"
> "org.eclipse.swt.win32.win32.x86.lib" "-IE:\Dlang\dwt\imp"
> "-odobj\Release"
> "-ofD:\Users\Owner\Documents\Projects\FlashCards\FlashCards\bin\Release\FlashCards.exe"
> -JE:\Dlang\dwt\res -L+E:\Dlang\dwt\lib\ -L/SUBSYSTEM:WINDOWS:4.0
Ahahahahaha, nevermind. I had forgotten to remove some GtkD
references in another file in my project. Thanks again for the
help, it seems to be working now.
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