Program address <-> Function name
Yossarian
phoenix at flareware.cz
Wed Jun 21 11:53:41 PDT 2006
Jeremy napsal(a):
> OK, my game locks up at some random point (eep!) Using "windbg" and halting it
> when it locks up, I can view the disassembly and call stack at which point it
> locked up. How do I use these address hex values to determine which function it
> is locking up in? The disassembly doesn't seem to show me the symbol names, and
> I can't objdump it because the executable isn't compatible with MinGW, and
> Walter's dumpobj doesn't seem to work on Win32 (I couldn't get it to work..
> looks just like a linux tool). Thank you for your help!
>
> - jeremy
>
>
hm, why dont you try compile also debug-information? (-g switch).
i dont use windbg, but i think that it would at least write mangled names.
More information about the Digitalmars-d-learn
mailing list