Program address <-> Function name

Jeremy Jeremy_member at pathlink.com
Wed Jun 21 12:20:00 PDT 2006


In article <e7c4iu$hp6$1 at digitaldaemon.com>, Yossarian says...
>
>Jeremy napsal(a):
>> OK, my game locks up at some random point (eep!) Using "windbg" and halting it
>> when it locks up, I can view the disassembly and call stack at which point it
>> locked up. How do I use these address hex values to determine which function it
>> is locking up in? The disassembly doesn't seem to show me the symbol names, and
>> I can't objdump it because the executable isn't compatible with MinGW, and
>> Walter's dumpobj doesn't seem to work on Win32 (I couldn't get it to work..
>> looks just like a linux tool). Thank you for your help!
>> 
>> - jeremy
>> 
>> 
>hm, why dont you try compile also debug-information? (-g switch).
>i dont use windbg, but i think that it would at least write mangled names.

Yeah, I do compile with the -g option, but I can't figure out how to get those
mangled names from windbg :( Do you use GDC / objdump / GDB etc.?





More information about the Digitalmars-d-learn mailing list