Code speed
Lars T. Kyllingstad
public at kyllingen.NOSPAMnet
Wed Apr 14 04:03:14 PDT 2010
Lars T. Kyllingstad wrote:
> Don wrote:
>> Lars T. Kyllingstad wrote:
>>> Don wrote:
>>>> bearophile wrote:
>>>>> So far I've just given a light reading of the code. Notes:
>>>>
>>>>> - pow(x, 2) and sqrt(y) can be written as x ^^ 2 and y ^^ 0.5 (but
>>>>> you have to import std.math anyway, because of a bug).
>>>>
>>>> That's not a bug. It's intentional. x ^^ y will probably always
>>>> require import std.math, if y is a floating point number.
>>>
>>> Really? Why is that? I find that kind of disappointing, I always
>>> believed it to be a temporary solution.
>>>
>>> I think the inconsistency with the other operators will make this a
>>> major WTF for people new to the language. Why should a^^b require an
>>> explicit import while a*b doesn't?
>>
>> Because pow() for floating point, when implemented properly, is a HUGE
>> function, that ends up dragging almost all of std.math into the
>> executable. And I think it's deceptive to do that silently.
>> To make it completely built-in, basically all of std.math would need
>> to be moved into druntime. Feel free to try to change my mind, of course.
>
> Exponentiation is a built-in operation in FORTRAN, so I made this little
> program to check:
>
> program test
>
> implicit none
> real :: base, expo, pow
>
> write (*,*) "Base:"
> read (*,*) base
> write (*,*) "Exponent:"
> read (*,*) expo
>
> pow = base**expo
> write (*,*) pow
>
> end program test
>
> The produced executable is 11K. If I replace exponentiation with
> multiplication, it is still 11K. Why wouldn't the same be possible in D?
Scratch that, I just remembered that libgfortran is dynamically linked
in by default. However, compiling with -static-libgfortran makes the
executable 155K with both exponentiation and multiplication.
-Lars
More information about the Digitalmars-d-learn
mailing list