Handling DirectX 9 texture
ElfQT
elf_qt at yahoo.com
Tue Sep 11 05:06:52 PDT 2012
Hi.
I would like some sample code which demonstrates how can I modify
a DirectX 9 texture. (C++ or D, doesn't matter.) I have a
texture, like a billboard, and I would like to draw on that.
I already looked on google, on different gamedev sites etc.
haven't fount a working solution. I try the D forums (besides
that my goal is to write my program in D), because a lot of great
skulls used to be around here...
As a texture quad, here's a sample:
http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl?chapter=2;article=30
If I try to modify the loaded texture, whatever I try
(UpdateTexture, UpdateSurface, different D3DUSAGE, D3DPOOL,
etc.), it crashes (with the much telling D3DERR_INVALIDCALL
error).
I need explicitly DirectX 9 (not openGL), and possible without
the usage if D3DX (like D3DX sprites).
Thanks,
ElfQT
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