Handling DirectX 9 texture
Minas
minas_mina1990 at hotmail.co.uk
Wed Sep 12 06:41:55 PDT 2012
On Tuesday, 11 September 2012 at 12:06:29 UTC, ElfQT wrote:
> Hi.
>
> I would like some sample code which demonstrates how can I
> modify a DirectX 9 texture. (C++ or D, doesn't matter.) I have
> a texture, like a billboard, and I would like to draw on that.
>
> I already looked on google, on different gamedev sites etc.
> haven't fount a working solution. I try the D forums (besides
> that my goal is to write my program in D), because a lot of
> great skulls used to be around here...
>
> As a texture quad, here's a sample:
> http://www.drunkenhyena.com/cgi-bin/view_cpp_article.pl?chapter=2;article=30
>
> If I try to modify the loaded texture, whatever I try
> (UpdateTexture, UpdateSurface, different D3DUSAGE, D3DPOOL,
> etc.), it crashes (with the much telling D3DERR_INVALIDCALL
> error).
>
> I need explicitly DirectX 9 (not openGL), and possible without
> the usage if D3DX (like D3DX sprites).
>
> Thanks,
> ElfQT
For things like that I use gamedev.net. You are more likely to
get a better answer there.
More information about the Digitalmars-d-learn
mailing list