Physics libraries in D
    KillerSponge 
    killersponge at gmail.com
       
    Wed May  8 02:37:50 PDT 2013
    
    
  
Hi all,
I've been searching around for physics libraries to use in a 
real-time 3D application (a game, to be more precise). I know 
that Bullet and ODE are the big open source ones for C/C++, and I 
get the general impression that Bullet is currently taking the 
lead in terms of performance, precision, maintenance and 
community adaptation.
However, I have only been able to find ODE bindings for D (in 
Derelict), and what seems to be an abandoned effort to port 
Bullet to D. Are there no working bindings for Bullet in D?
    
    
More information about the Digitalmars-d-learn
mailing list