Physics libraries in D
Mike Parker
aldacron at gmail.com
Wed May 8 02:43:42 PDT 2013
On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
> Hi all,
>
> I've been searching around for physics libraries to use in a
> real-time 3D application (a game, to be more precise). I know
> that Bullet and ODE are the big open source ones for C/C++, and
> I get the general impression that Bullet is currently taking
> the lead in terms of performance, precision, maintenance and
> community adaptation.
>
> However, I have only been able to find ODE bindings for D (in
> Derelict), and what seems to be an abandoned effort to port
> Bullet to D. Are there no working bindings for Bullet in D?
Last I checked, Bullet doesn't have a C interface. That means
it's unlikely you'll find a D binding. And I haven't heard of any.
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