Physics libraries in D
evilrat
evilrat666 at gmail.com
Wed May 8 06:01:51 PDT 2013
On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
> On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
>> Hi all,
>>
>> I've been searching around for physics libraries to use in a
>> real-time 3D application (a game, to be more precise). I know
>> that Bullet and ODE are the big open source ones for C/C++,
>> and I get the general impression that Bullet is currently
>> taking the lead in terms of performance, precision,
>> maintenance and community adaptation.
>>
>> However, I have only been able to find ODE bindings for D (in
>> Derelict), and what seems to be an abandoned effort to port
>> Bullet to D. Are there no working bindings for Bullet in D?
>
> Last I checked, Bullet doesn't have a C interface. That means
> it's unlikely you'll find a D binding. And I haven't heard of
> any.
currently Bullet has *very* limited C API. for simple cases it
may be enough, but for a game...
More information about the Digitalmars-d-learn
mailing list