Physics libraries in D
Jeremy DeHaan
dehaan.jeremiah at gmail.com
Wed May 8 17:42:23 PDT 2013
On Wednesday, 8 May 2013 at 13:01:52 UTC, evilrat wrote:
> On Wednesday, 8 May 2013 at 09:43:43 UTC, Mike Parker wrote:
>> On Wednesday, 8 May 2013 at 09:37:51 UTC, KillerSponge wrote:
>>> Hi all,
>>>
>>> I've been searching around for physics libraries to use in a
>>> real-time 3D application (a game, to be more precise). I know
>>> that Bullet and ODE are the big open source ones for C/C++,
>>> and I get the general impression that Bullet is currently
>>> taking the lead in terms of performance, precision,
>>> maintenance and community adaptation.
>>>
>>> However, I have only been able to find ODE bindings for D (in
>>> Derelict), and what seems to be an abandoned effort to port
>>> Bullet to D. Are there no working bindings for Bullet in D?
>>
>> Last I checked, Bullet doesn't have a C interface. That means
>> it's unlikely you'll find a D binding. And I haven't heard of
>> any.
>
> currently Bullet has *very* limited C API. for simple cases it
> may be enough, but for a game...
You could do something kind of like what SFML did for its CSFML
version to make a C version of the API, but that would probably
take a while.
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