D game engine -- Any suggestions?
Paulo Pinto
pjmp at progtools.org
Wed Nov 20 11:38:07 PST 2013
On Wednesday, 20 November 2013 at 16:40:59 UTC, Mineko wrote:
> On Wednesday, 20 November 2013 at 15:30:32 UTC, Geancarlo Rocha
> wrote:
>> You should fix your LICENSE following these instructions
>> http://www.gnu.org/licenses/gpl-howto.html. I hope you
>> understand the virality of GPL and why most people won't touch
>> your code for real work.
>>
>
> Yeah I know, have any better ideas that is at least similar
> enough to the GPL?
I would suggest dual license.
GPL for open source projects and something else for commercial
projects.
It all depends how you see companies using your code, without any
kind of retribution or recognition. I see this happening all the
time in the SaaS enterprise space I work on.
For many companies open source means free beer.
I wonder how much Sony was given back to the open source projects
that make up the PS4 besides the license note, for example.
http://www.scei.co.jp/ps4-license/
Anyway it is your project, so it is up to you to decide what
license to use.
--
Paulo
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