D game engine -- Any suggestions?
Mineko
uminekorox at gmail.com
Wed Nov 20 12:00:16 PST 2013
On Wednesday, 20 November 2013 at 19:38:09 UTC, Paulo Pinto wrote:
>
> I would suggest dual license.
>
> GPL for open source projects and something else for commercial
> projects.
>
> It all depends how you see companies using your code, without
> any kind of retribution or recognition. I see this happening
> all the time in the SaaS enterprise space I work on.
>
> For many companies open source means free beer.
>
> I wonder how much Sony was given back to the open source
> projects that make up the PS4 besides the license note, for
> example.
>
> http://www.scei.co.jp/ps4-license/
>
> Anyway it is your project, so it is up to you to decide what
> license to use.
>
> --
> Paulo
Ahh ok, I was worried when you said that the GPL was viral, I was
planning on a dual license, GPL for the actual engine, and maybe
boost or something for the actual assets, of course that depends
on who uses the code, as long as the engine itself is free and
redistributed intact then everything is fine.
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