VisualD import
Rainer Schuetze
r.sagitario at gmx.de
Wed Sep 11 15:15:02 PDT 2013
On 11.09.2013 23:42, Lemonfiend wrote:
> On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer Schuetze wrote:
>>
>>
>> On 11.09.2013 18:13, Lemonfiend wrote:
>>> Oops, I forgot to say what I actually did.
>>>
>>> I added derelict to Compiler->General->Additional Imports.
>>>
>>> The code is just this:
>>>
>>> module main;
>>>
>>> import std.stdio;
>>> import derelict.opengl3.gl3;
>>>
>>> void main()
>>> {
>>> writeln("Hello D-World!");
>>> }
>>>
>>>
>>> And the build output is a symbol undefined linker issue:
>>>
>>> ------ Rebuild All started: Project: Test, Configuration: Debug Win32
>>> ------
>>> Building Debug\Test.exe...
>>> OPTLINK (R) for Win32 Release 8.00.12
>>> Copyright (C) Digital Mars 1989-2010 All rights reserved.
>>> http://www.digitalmars.com/ctg/optlink.html
>>> Debug\Test.obj(Test)
>>> Error 42: Symbol Undefined _D8derelict7opengl33gl312__ModuleInfoZ
>>> Building Debug\Test.exe failed!
>>> Details saved as "file://C:\D\Test\Test\Debug\Test.buildlog.html"
>>> Build time: 3 s
>>> Solution build stopped.
>>> Build has been canceled.
>>
>> Did you add the derelict library/libraries as linker inputs?
>
> I haven't compiled derelict to a lib, I'm using the source directly.
> With rdmd I can simply do -Ipath\to\derelict\source
The compilation model of rdmd is not supported by Visual D. You might be
able to use rdmd as "other compiler" in the project options with
additional options "--build-only".
On the other hand, you can also create a library from the project
templates, then drag the source folder into the project to add all
files. Then set a project dependency of your application to the library.
More information about the Digitalmars-d-learn
mailing list