VisualD import
QAston
qaston at gmail.com
Thu Sep 12 02:28:31 PDT 2013
On Wednesday, 11 September 2013 at 22:15:07 UTC, Rainer Schuetze
wrote:
>
>
> On 11.09.2013 23:42, Lemonfiend wrote:
>> On Wednesday, 11 September 2013 at 20:36:39 UTC, Rainer
>> Schuetze wrote:
>>>
>>>
>>> On 11.09.2013 18:13, Lemonfiend wrote:
>>>> Oops, I forgot to say what I actually did.
>>>>
>>>> I added derelict to Compiler->General->Additional Imports.
>>>>
>>>> The code is just this:
>>>>
>>>> module main;
>>>>
>>>> import std.stdio;
>>>> import derelict.opengl3.gl3;
>>>>
>>>> void main()
>>>> {
>>>> writeln("Hello D-World!");
>>>> }
>>>>
>>>>
>>>> And the build output is a symbol undefined linker issue:
>>>>
>>>> ------ Rebuild All started: Project: Test, Configuration:
>>>> Debug Win32
>>>> ------
>>>> Building Debug\Test.exe...
>>>> OPTLINK (R) for Win32 Release 8.00.12
>>>> Copyright (C) Digital Mars 1989-2010 All rights reserved.
>>>> http://www.digitalmars.com/ctg/optlink.html
>>>> Debug\Test.obj(Test)
>>>> Error 42: Symbol Undefined
>>>> _D8derelict7opengl33gl312__ModuleInfoZ
>>>> Building Debug\Test.exe failed!
>>>> Details saved as
>>>> "file://C:\D\Test\Test\Debug\Test.buildlog.html"
>>>> Build time: 3 s
>>>> Solution build stopped.
>>>> Build has been canceled.
>>>
>>> Did you add the derelict library/libraries as linker inputs?
>>
>> I haven't compiled derelict to a lib, I'm using the source
>> directly.
>> With rdmd I can simply do -Ipath\to\derelict\source
>
> The compilation model of rdmd is not supported by Visual D. You
> might be able to use rdmd as "other compiler" in the project
> options with additional options "--build-only".
>
> On the other hand, you can also create a library from the
> project templates, then drag the source folder into the project
> to add all files. Then set a project dependency of your
> application to the library.
You can also create a dub package and generate visuald project
from dub.
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