std.random.uniform for enums
Frustrated
c1514843 at drdrb.com
Wed Feb 12 18:30:46 PST 2014
On Thursday, 13 February 2014 at 02:14:02 UTC, Jakob Ovrum wrote:
> On Thursday, 13 February 2014 at 02:02:38 UTC, Anton wrote:
>> I'm confused about how to use random.uniform to select a
>> member of an enum.
>>
>> Say I have an enum like
>>
>> enum Animals
>> {
>> cat = 0,
>> dog = 1,
>> chimpanzee = 2
>> }
>>
>> I want to select a random animal. So far I've been trying to
>> do uniform(Animals), but every time I try to compile that, I
>> get a "does not match any function template declaration" error.
>>
>> Am I misunderstanding how this function is meant to be used?
>
> The problem with using `uniform` for enums is that not all
> enums are sequential without holes, which would make the
> `uniform` implementation quite non-trivial if it were to try to
> handle enums generically.
>
> If you know your enum is sequential and doesn't have any holes,
> assume responsibility for that fact with a cast:
>
> ---
> enum Animals
> {
> cat = 0,
> dog = 1,
> chimpanzee = 2
> }
>
> void main()
> {
> import std.random, std.stdio;
>
> foreach(immutable _; 0 .. 10)
> writeln(cast(Animals)uniform!"[]"(Animals.min, Animals.max));
> }
> ---
Could you not simply select one at random by "name"? Even though
the values of the enum may not be sequential the keys are.
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