Better native D 2D graphics library?

Namespace via Digitalmars-d-learn digitalmars-d-learn at puremagic.com
Mon Feb 9 00:59:14 PST 2015


On Monday, 9 February 2015 at 05:50:00 UTC, uri wrote:
> On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
>> On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
>>> Is there a better D graphics library in the works?
>>>
>>> I'm using SFML(which is very easy and has lots of features) 
>>> but it seems to use a lot of ram(if you leave it running for 
>>> a while on a graphic intensive scene) and trying to make it 
>>> include the dependencies with the compiled executable is 
>>> complicated.
>>>
>>> Is there a D 2D graphics library that's just as easy, cross 
>>> platform, doesn't use X11, allows drawing to off-screen 
>>> buffers and drawing those to screen? (plus supports nice 
>>> drawing of shapes, circles, rectangles, lines)
>>>
>>> I'm probably asking too much- I doubt such a thing exists.
>>
>> I once wrote such a library: https://github.com/Dgame/Dgame
>> But since I left D I don't maintain it. Maybe that will change 
>> in the next few weeks. But otherwise you are free to use or 
>> improve it.
>
> I use Dgame for hobby projects and can definitely recommend it.

That's nice to hear! Thank you.


More information about the Digitalmars-d-learn mailing list