Better native D 2D graphics library?
Namespace via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Feb 9 00:59:14 PST 2015
On Monday, 9 February 2015 at 05:50:00 UTC, uri wrote:
> On Saturday, 7 February 2015 at 23:29:01 UTC, Namespace wrote:
>> On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
>>> Is there a better D graphics library in the works?
>>>
>>> I'm using SFML(which is very easy and has lots of features)
>>> but it seems to use a lot of ram(if you leave it running for
>>> a while on a graphic intensive scene) and trying to make it
>>> include the dependencies with the compiled executable is
>>> complicated.
>>>
>>> Is there a D 2D graphics library that's just as easy, cross
>>> platform, doesn't use X11, allows drawing to off-screen
>>> buffers and drawing those to screen? (plus supports nice
>>> drawing of shapes, circles, rectangles, lines)
>>>
>>> I'm probably asking too much- I doubt such a thing exists.
>>
>> I once wrote such a library: https://github.com/Dgame/Dgame
>> But since I left D I don't maintain it. Maybe that will change
>> in the next few weeks. But otherwise you are free to use or
>> improve it.
>
> I use Dgame for hobby projects and can definitely recommend it.
That's nice to hear! Thank you.
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