Better native D 2D graphics library?
ponce via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Mon Feb 9 06:06:42 PST 2015
On Saturday, 7 February 2015 at 22:09:03 UTC, Gan wrote:
> Is there a better D graphics library in the works?
>
> I'm using SFML(which is very easy and has lots of features) but
> it seems to use a lot of ram(if you leave it running for a
> while on a graphic intensive scene) and trying to make it
> include the dependencies with the compiled executable is
> complicated.
>
> Is there a D 2D graphics library that's just as easy, cross
> platform, doesn't use X11, allows drawing to off-screen buffers
> and drawing those to screen? (plus supports nice drawing of
> shapes, circles, rectangles, lines)
>
> I'm probably asking too much- I doubt such a thing exists.
SDL 2.x can do that with renderers.
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