How do you take the address of a struct in D?
Ali Çehreli via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Fri Feb 5 16:02:33 PST 2016
On 02/05/2016 03:53 PM, Enjoys Math wrote:
> SDL_RenderCopy(...) takes two pointers to SDL_Rect's,
>
> I have a property method in another class returning the SDL_Rect
> equivalent of a Box (my structure).
Returning by reference or by value?
> Taking ampersand on the left of a
> call to the property does not give the address (&).
Does it compile and produce an incorrect result? For it to compile, the
returned object must be an lvalue. The following works (not the
commented-out part):
import std.stdio;
struct S {
}
S s;
S returnsCopy() {
return s;
}
ref S returnsRef() {
return s;
}
void main() {
// auto addr = &returnsCopy();
auto addr = &returnsRef();
writeln(addr);
}
Ali
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