D, Game Development, GLSL, Math
Void-995 via Digitalmars-d-learn
digitalmars-d-learn at puremagic.com
Sat Jul 1 12:23:57 PDT 2017
On Saturday, 1 July 2017 at 19:16:12 UTC, drug wrote:
> 01.07.2017 22:07, Void-995 пишет:
>> (Void-995) Hi, everyone. I'm pretty excited with what have D
>> to offer for game development, especially meta programming,
>> traits, object.factory, signals and bunch of other neat things
>> that may save a lot of time. Also, i saw support for vector
>> data types and simd, which sounds awesome. The question is,
>> can i use simd as base to extend it's syntax for making
>> something like GLM for C++? I mean extending existing types
>> with new operators and such to have GLSL/HLSL like syntax for
>> basis math operation in D? Maybe someone did that already?
> Look at gfm
> https://code.dlang.org/packages/gfm
Looking good, but I'm thinking more about 1:1 GLSL syntax (main
reason - rapid prototype of GLSL/HLSL/OpenCL in D and code
portability back and forward basing on usage) and heavy depending
on SIMD. Just math and nothing else. Also may be a nice excersise
for myself.
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