Is it possible to store different subclasses in one array?
evilrat
evilrat666 at gmail.com
Mon Apr 13 05:54:52 UTC 2020
On Monday, 13 April 2020 at 04:21:48 UTC, Leonardo wrote:
>>
>> foreach (ref gi; GameItems)
>> {
>> if (gi == Weapon)
>> gi.Attack()
>> }
>>
>> How would it be?
>
> Replying myself...
>
> weapon = cast(Weapon) gi;
> if (weapon !is null)
> weapon.Attack()
can be simplified as:
if (auto weapon = cast(Weapon) gi)
weapon.Attack();
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