raylib-d Gamepad Detection Fails
    Steven Schveighoffer 
    schveiguy at gmail.com
       
    Thu Dec  1 15:35:37 UTC 2022
    
    
  
On 12/1/22 3:24 AM, bauss wrote:
> 
> But probably not on every frame, have a delay between checks.
It's not anything controllable by the user. The library does the check 
every frame regardless of whether you use it or not.
When you call the raylib function, you are not actually querying the 
device, you are checking a boolean in a struct.
https://github.com/raysan5/raylib/blob/387c06000618ef0aa3b15c5e46d1c525ba194c50/src/rcore.c#L3567
-Steve
    
    
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