raylib-d Gamepad Detection Fails
Steven Schveighoffer
schveiguy at gmail.com
Thu Dec 1 15:35:37 UTC 2022
On 12/1/22 3:24 AM, bauss wrote:
>
> But probably not on every frame, have a delay between checks.
It's not anything controllable by the user. The library does the check
every frame regardless of whether you use it or not.
When you call the raylib function, you are not actually querying the
device, you are checking a boolean in a struct.
https://github.com/raysan5/raylib/blob/387c06000618ef0aa3b15c5e46d1c525ba194c50/src/rcore.c#L3567
-Steve
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