raylib-d Gamepad Detection Fails
bauss
jacobbauss at gmail.com
Thu Dec 1 08:24:21 UTC 2022
On Thursday, 1 December 2022 at 02:06:43 UTC, Steven
Schveighoffer wrote:
> On 11/30/22 8:49 PM, jwatson-CO-edu wrote:
>
>>
>> Yes, following your instructions I have raylib 4.2.0 and
>> raylib-d 4.2.4 in the project directory. I am now using the
>> latest version of raylib-d, but this did not resolve the
>> gamepad issue. I can ask around on the raylib channels.
>
> Oh, I think I know the issue -- you need to check inside the
> loop. The way raylib works is that it polls events from the
> glfw library. So unless you are actually calling `BeginDrawing`
> and `EndDrawing`, those flags won't change.
>
> -Steve
But probably not on every frame, have a delay between checks.
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