raylib-d Gamepad Detection Fails
Steven Schveighoffer
schveiguy at gmail.com
Thu Dec 1 02:06:43 UTC 2022
On 11/30/22 8:49 PM, jwatson-CO-edu wrote:
>
> Yes, following your instructions I have raylib 4.2.0 and raylib-d 4.2.4
> in the project directory. I am now using the latest version of
> raylib-d, but this did not resolve the gamepad issue. I can ask around
> on the raylib channels.
Oh, I think I know the issue -- you need to check inside the loop. The
way raylib works is that it polls events from the glfw library. So
unless you are actually calling `BeginDrawing` and `EndDrawing`, those
flags won't change.
-Steve
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