Graphical progressive fill
Siarhei Siamashka
siarhei.siamashka at gmail.com
Mon Dec 12 04:49:09 UTC 2022
On Sunday, 11 December 2022 at 06:50:44 UTC, Joel wrote:
> I've been trying to fill in areas with a colour but can't work
> it out. I want something like the effect where it fills with
> diamonds. Not all at once but building up in the main program
> loop.
I'm not sure if I understood the question correctly, but maybe
https://en.wikipedia.org/wiki/Breadth-first_search approach will
do the job?
Basically have a queue for point coordinates. Add your starting
point to it (or multiple starting points). In a loop keep
extracting points from the front of the queue, paint this point
with a color and add non-painted neighbors of this point to the
end of the queue. Keep going until the queue is empty.
Example:
```D
import std;
const width = 78;
const height = 10;
const number_of_starting_points = 5;
struct point { int x, y; }
void show_grid(char[][] grid) {
foreach (ref row ; grid)
writeln(row);
writeln;
}
void animated_fill(char[][] grid, point[] starting_points) {
auto height = grid.length;
if (height == 0)
return;
auto width = grid[0].length;
struct xpoint { int x, y, dist_from_start; }
DList!xpoint queue;
foreach (p ; starting_points)
queue.insertBack(xpoint(p.x, p.y, 0));
int current_dist = 0;
while (!queue.empty) {
auto p = queue.front;
queue.removeFront;
if (grid[p.y][p.x] != '.')
continue; // only fill the dots
if (p.dist_from_start > current_dist) {
show_grid(grid);
current_dist = p.dist_from_start;
}
grid[p.y][p.x] = '#';
if (p.y + 1 < height)
queue.insertBack(xpoint(p.x, p.y + 1, p.dist_from_start +
1));
if (p.y - 1 >= 0)
queue.insertBack(xpoint(p.x, p.y - 1, p.dist_from_start +
1));
if (p.x + 1 < width)
queue.insertBack(xpoint(p.x + 1, p.y, p.dist_from_start +
1));
if (p.x - 1 >= 0)
queue.insertBack(xpoint(p.x - 1, p.y, p.dist_from_start +
1));
}
show_grid(grid);
}
void main() {
auto grid = new char[][](height, width);
foreach (ref row ; grid)
row[] = '.';
auto random_points = new point[](number_of_starting_points);
foreach (ref p ; random_points)
p = point(uniform(0, width), uniform(0, height));
animated_fill(grid, random_points);
}
```
Instead of a slow DList, it's also possible to just use a regular
static array and two indexes for the start and the end of the
queue. With a good implementation of BFS, this array won't need
to store more than `grid_width * grid_height` elements. My
implementation isn't a good one, but can be improved to do it.
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