Graphical progressive fill
Joel
joelcnz at gmail.com
Mon Dec 12 19:02:59 UTC 2022
On Monday, 12 December 2022 at 04:49:09 UTC, Siarhei Siamashka
wrote:
> On Sunday, 11 December 2022 at 06:50:44 UTC, Joel wrote:
>> I've been trying to fill in areas with a colour but can't work
>> it out. I want something like the effect where it fills with
>> diamonds. Not all at once but building up in the main program
>> loop.
>
> I'm not sure if I understood the question correctly, but maybe
> https://en.wikipedia.org/wiki/Breadth-first_search approach
> will do the job?
>
> Basically have a queue for point coordinates. Add your starting
> point to it (or multiple starting points). In a loop keep
> extracting points from the front of the queue, paint this point
> with a color and add non-painted neighbors of this point to the
> end of the queue. Keep going until the queue is empty.
>
> Example:
> ```D
> import std;
>
> const width = 78;
> const height = 10;
> const number_of_starting_points = 5;
>
> struct point { int x, y; }
>
> void show_grid(char[][] grid) {
> foreach (ref row ; grid)
> writeln(row);
> writeln;
> }
>
> void animated_fill(char[][] grid, point[] starting_points) {
> auto height = grid.length;
> if (height == 0)
> return;
> auto width = grid[0].length;
>
> struct xpoint { int x, y, dist_from_start; }
>
> DList!xpoint queue;
> foreach (p ; starting_points)
> queue.insertBack(xpoint(p.x, p.y, 0));
>
> int current_dist = 0;
> while (!queue.empty) {
> auto p = queue.front;
> queue.removeFront;
>
> if (grid[p.y][p.x] != '.')
> continue; // only fill the dots
>
> if (p.dist_from_start > current_dist) {
> show_grid(grid);
> current_dist = p.dist_from_start;
> }
>
> grid[p.y][p.x] = '#';
>
> if (p.y + 1 < height)
> queue.insertBack(xpoint(p.x, p.y + 1, p.dist_from_start
> + 1));
> if (p.y - 1 >= 0)
> queue.insertBack(xpoint(p.x, p.y - 1, p.dist_from_start
> + 1));
> if (p.x + 1 < width)
> queue.insertBack(xpoint(p.x + 1, p.y, p.dist_from_start
> + 1));
> if (p.x - 1 >= 0)
> queue.insertBack(xpoint(p.x - 1, p.y, p.dist_from_start
> + 1));
> }
> show_grid(grid);
> }
>
> void main() {
> auto grid = new char[][](height, width);
> foreach (ref row ; grid)
> row[] = '.';
>
> auto random_points = new point[](number_of_starting_points);
> foreach (ref p ; random_points)
> p = point(uniform(0, width), uniform(0, height));
>
> animated_fill(grid, random_points);
> }
> ```
>
> Instead of a slow DList, it's also possible to just use a
> regular static array and two indexes for the start and the end
> of the queue. With a good implementation of BFS, this array
> won't need to store more than `grid_width * grid_height`
> elements. My implementation isn't a good one, but can be
> improved to do it.
Thanks for the help. I got it working with my crazy
drawing/animation program. Though I want to be able to do stuff
while it's slowly filling the areas (including more filling
spots). (I might've used the second example if I was paying more
attention).
```D
struct Fill {
Dot print; // what it draws
Dot sample; // what it draws on
bool wipe;
struct xpoint { int x, y, dist_from_start; }
DList!xpoint queue;
int current_dist;
void start(Dot d) {
print=d;
sample=g_df.sample(d.pos);
if (print==sample) {
g_history.updateHistory("Redundant filling (print
and sample colours identcal)");
return;
}
queue.insertBack(xpoint(print.pos.Xi, print.pos.Yi,
0));
current_dist=0;
// fillOn=true;
process;
}
void process() {
// if (queue.empty) {
// fillOn=doFillDraw=false;
// return;
// }
bool done = false;
while(!queue.empty && ! done && !
g_keys[SDL_SCANCODE_ESCAPE].keyTrigger) {
//Handle events on queue
while(SDL_PollEvent(&gEvent)!=0) {
//User requests quit
if (gEvent.type == SDL_QUIT)
done = true;
}
SDL_PumpEvents();
auto p = queue.front;
queue.removeFront;
sample.pos=Point(p.x, p.y);
if (g_df.sample(p.x,p.y)!=sample) {
continue; // only fill the dots
}
if (p.dist_from_start > current_dist) {
if (slow) {
g_df.drawTex;
SDL_RenderPresent(gRenderer);
SDL_Delay(20);
}
current_dist = p.dist_from_start;
}
g_df.drawDot(print, p.x,p.y);
if (p.y + 1 < HEIGHT)
queue.insertBack(xpoint(p.x, p.y + 1,
p.dist_from_start + 1));
if (p.y - 1 >= 0)
queue.insertBack(xpoint(p.x, p.y - 1,
p.dist_from_start + 1));
if (p.x + 1 < WIDTH)
queue.insertBack(xpoint(p.x + 1, p.y,
p.dist_from_start + 1));
if (p.x - 1 >= 0)
queue.insertBack(xpoint(p.x - 1, p.y,
p.dist_from_start + 1));
} // while
} // process
}
```
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