D on WinCE / Windows Mobile and PalmOS
Chad J
gamerchad2.no-ip.org/email.txt at LeftOfAtSignForEmail.meh
Mon Mar 6 18:14:28 PST 2006
I intend to write a game for PDAs, namely the WinCE and PalmOS
varieties. One of the options I see is to use GDC as a compiler for
these platforms, which would let me use my favorite programming
language, D. However, there seem to be a lot of obstacles, like a lack
of phobos. Maybe I'd cross-compile it onto those, or use Ares, or I
dunno really. I am inexperienced at dealing with GDC or GCC or any of
the inner workings of D. How long would I have to work on this to just
be able to start writing my game?
Another obstacle I face is coming up with good SDKs. Using Java would
save me a lot of time because of the excellent GUI support. D does not
have much GUI support at all, IMO. I've heard talk of porting SWT to D
and using that. How long would that take to get working?
More information about the Digitalmars-d
mailing list