Cool thing about D, number #72
janderson
askme at me.com
Thu Apr 26 20:13:55 PDT 2007
Bill Baxter wrote:
> I've always had this dilemma in C++ when writing graphicsy methods,
> whether a function that takes a point should take separate components
> (float,float,float) or a vector (Vec3f), or perhaps a pointer (float*).
> In D there's also the option of float[3]. Or just for convenience sake
> maybe overloads for all of the above.
>
> I just realized today the coolness of tupleof for this kind of
> situation. You can make the function takes the plain floats
>
> do_something_at_point(float x, float y, float z);
>
> And still call it using a Vec3f via tupleof!
>
> Vec3f world_origin;
> ...
> do_something_at_point(world_origin.tupleof);
>
> as opposed to
>
> do_something_at_point(
> world_origin.x,
> world_origin.y,
> world_origin.z);
>
> It's a minor thing, but it rocks.
>
>
> --bb
Thats awesome.
I think it would be cool if we had a D.algorithms newsgroup; but then
again, I think I'd never visit this newsgroup :)
-Joel
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