Cool thing about D, number #72
Georg Wrede
georg at nospam.org
Sun Apr 29 08:49:44 PDT 2007
janderson wrote:
> Bill Baxter wrote:
>
>> I've always had this dilemma in C++ when writing graphicsy methods,
>> whether a function that takes a point should take separate components
>> (float,float,float) or a vector (Vec3f), or perhaps a pointer
>> (float*). In D there's also the option of float[3]. Or just for
>> convenience sake maybe overloads for all of the above.
>>
>> I just realized today the coolness of tupleof for this kind of
>> situation. You can make the function takes the plain floats
>>
>> do_something_at_point(float x, float y, float z);
>>
>> And still call it using a Vec3f via tupleof!
>>
>> Vec3f world_origin;
>> ...
>> do_something_at_point(world_origin.tupleof);
>>
>> as opposed to
>>
>> do_something_at_point(
>> world_origin.x,
>> world_origin.y,
>> world_origin.z);
>>
>> It's a minor thing, but it rocks.
>
> I think it would be cool if we had a D.algorithms newsgroup; but then
> again, I think I'd never visit this newsgroup :)
In six months I'l go "man there was this thing about using .tupleof when
passing arguments, but I'm damned if I can't find it". Happens to me all
the time.
I wonder, is there someplace where gems, nifty things, gotchas, etc. are
collected from these newsgroups?
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