The Next Mainstream Programming Language: A Game Developer'sPerspective :: Redux
BCS
ao at pathlink.com
Mon Jul 16 15:28:05 PDT 2007
Reply to Sean,
> Well, there are a lot of ways to make it easier than explicit
> manipulation of mutexes and such--some of the involved research dates
> back to the early 60s--but even with these alternate methods,
> concurrency isn't easy.
>
Murphy's Law #NaN: Concurrent programming is hard.
Might it be the case that there is something fundamental about concurrent
programming that makes it difficult for most, if not all, people to work
with? Might it be that the normal[*] human brain just can't think that way?
[*] think Rain Man <g>
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