The Next Mainstream Programming Language: A Game Developer's Perspective :: Redux
Sean Kelly
sean at f4.ca
Mon Jul 16 15:37:27 PDT 2007
Bruno Medeiros wrote:
> Sean Kelly wrote:
>>
>> Well, there are a lot of ways to make it easier than explicit
>> manipulation of mutexes and such--some of the involved research dates
>> back to the early 60s--but even with these alternate methods,
>> concurrency isn't easy.
>
> Hum, like conditional variables?
I was thinking of Agents. Hoare's CSP is fairly old as well--I think
the original paper was published in the mid-late 70s. Condition
variables are just a building-block, along with mutexes, semaphores, etc.
Sean
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