Question 2: Extendible OpenGL GUI library
Bill Baxter
dnewsgroup at billbaxter.com
Sun Apr 13 16:50:11 PDT 2008
janderson wrote:
> Bill Baxter wrote:
>> janderson wrote:
>>> So far luigi looks like my best option:
>>> http://www.dsource.org/projects/luigi
> <snip>
>
>> I felt the same way when I started writing luigi. And unfortunately
>> for you, I still feel the same way today. :-) Meaning Luigi isn't
>> actively maintained because I just needed some way to get some buttons
>> and sliders on the screen, and now it does that. I would have used
>> someone else's lib if there had been one to use. It only has 1-line
>> text fields right now, though. No multiline. But I did write it with
>> the idea of making it extensible in mind.
>>
>> --bb
>
>
> Thanks. Does luigi use the frame buffer or triangles to render its gui?
> I'm simply wondering if I can apply 3D operations on the gui.
That's a good question. I think I left that up to the Theme subclasses.
For the windows-ish theme I'm pretty sure I use GL lines which won't
look so good rotated around. But for the DXUT theme I'm pretty sure
it's all textured quads.
Hmm but the font is done using glbitmap. I think with a little work the
Font interface could be implemented by some texture-based FT-using
thing... like the text code from H3r3tic.
--bb
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