Question 2: Extendible OpenGL GUI library
janderson
askme at me.com
Sun Apr 13 16:56:59 PDT 2008
Bill Baxter wrote:
> janderson wrote:
>> Bill Baxter wrote:
>>> janderson wrote:
>>>> So far luigi looks like my best option:
>>>> http://www.dsource.org/projects/luigi
>> <snip>
>>
>>> I felt the same way when I started writing luigi. And unfortunately
>>> for you, I still feel the same way today. :-) Meaning Luigi isn't
>>> actively maintained because I just needed some way to get some
>>> buttons and sliders on the screen, and now it does that. I would
>>> have used someone else's lib if there had been one to use. It only
>>> has 1-line text fields right now, though. No multiline. But I did
>>> write it with the idea of making it extensible in mind.
>>>
>>> --bb
>>
>>
>> Thanks. Does luigi use the frame buffer or triangles to render its
>> gui? I'm simply wondering if I can apply 3D operations on the gui.
>
> That's a good question. I think I left that up to the Theme subclasses.
> For the windows-ish theme I'm pretty sure I use GL lines which won't
> look so good rotated around. But for the DXUT theme I'm pretty sure
> it's all textured quads.
>
> Hmm but the font is done using glbitmap. I think with a little work the
> Font interface could be implemented by some texture-based FT-using
> thing... like the text code from H3r3tic.
>
> --bb
Where can I find this H3r3tic thing you talk about. Is there an ETA?
Cheers,
-Joel
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