Question 2: Extendible OpenGL GUI library
Bill Baxter
dnewsgroup at billbaxter.com
Sun Apr 13 17:36:19 PDT 2008
janderson wrote:
> Bill Baxter wrote:
>> janderson wrote:
>>> Bill Baxter wrote:
>>>> janderson wrote:
>>>>> So far luigi looks like my best option:
>>>>> http://www.dsource.org/projects/luigi
>>> <snip>
>>>
>>>> I felt the same way when I started writing luigi. And unfortunately
>>>> for you, I still feel the same way today. :-) Meaning Luigi isn't
>>>> actively maintained because I just needed some way to get some
>>>> buttons and sliders on the screen, and now it does that. I would
>>>> have used someone else's lib if there had been one to use. It only
>>>> has 1-line text fields right now, though. No multiline. But I did
>>>> write it with the idea of making it extensible in mind.
>>>>
>>>> --bb
>>>
>>>
>>> Thanks. Does luigi use the frame buffer or triangles to render its
>>> gui? I'm simply wondering if I can apply 3D operations on the gui.
>>
>> That's a good question. I think I left that up to the Theme
>> subclasses. For the windows-ish theme I'm pretty sure I use GL lines
>> which won't look so good rotated around. But for the DXUT theme I'm
>> pretty sure it's all textured quads.
>>
>> Hmm but the font is done using glbitmap. I think with a little work
>> the Font interface could be implemented by some texture-based FT-using
>> thing... like the text code from H3r3tic.
>>
>> --bb
>
> Where can I find this H3r3tic thing you talk about. Is there an ETA?
>
> Cheers,
> -Joel
http://h3.team0xf.com/proj/
Looks like he's put it up on code.google since I last checked!
http://h3r3tic.googlecode.com/svn/trunk/HybridGUI/
http://code.google.com/p/h3r3tic/downloads/list
--bb
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