Why Strings as Classes?
superdan
super at dan.org
Mon Aug 25 18:28:29 PDT 2008
Robert Fraser Wrote:
> Benji Smith wrote:
> > superdan wrote:
> >> Benji Smith Wrote:
> >>
> >>> BCS wrote:
> >>>> Ditto, D is a *systems language* It's *supposed* to have access to
> >>>> the lowest level representation and build stuff on top of that
> >>> But in this "systems language", it's a O(n) operation to get the nth
> >>> character from a string, to slice a string based on character
> >>> offsets, or to determine the number of characters in the string.
> >>>
> >>> I'd gladly pay the price of a single interface vtable lookup to turn
> >>> all of those into O(1) operations.
> >>
> >> dood. i dunno where to start. allow me to answer from multiple angles.
> >>
> >> 1. when was the last time looking up one char in a string or computing
> >> length was your bottleneck.
> >>
> >> 2. you talk as if o(1) happens by magic that d currently disallows.
> >>
> >> 3. maybe i don't want to blow the size of my string by a factor of 4
> >> if i'm just interested in some occasional character search.
> >>
> >> 4. implement all that nice stuff you wanna. nobody put a gun to yer
> >> head not to. understand you can't put a gun to my head to pay the price.
> >
> > Geez, man, you just keep missing the point, over and over again.
> >
> > Let me make one point, blisteringly clear: I don't give a shit about the
> > data format. You want the fastest strings in the universe, implemented
> > with zero-byte magic beans and burned into the local ROM. Fantastic! I'm
> > completely in favor of it.
> >
> > Presumably. people will be so into those strings that they'll write a
> > shitload of functionality for them. Parsing, searching, sorting,
> > indexing... the motherload.
> >
> > One day, I come along, and I'd like to perform some text processing. But
> > all of my string data comes from non-magic-beans data sources. I'd like
> > to implement a new kind of string class that supports my data. I'm not
> > going to push my super-slow string class on anybody else, because I know
> > how concerned with performance you are.
> >
> > But check this out... you can have your fast class, and I can have my
> > slow class, and they can both implement the same interface. Like this:
> >
> > interface CharSequence {
> > int find(CharSequence needle);
> > int rfind(CharSequence needle);
> > // ...
> > }
> >
> > class ZeroByteFastMagicString : CharSequence {
> > // ...
> > }
> >
> > class SuperSlowStoneTabletString : CharSequence {
> > // ...
> > }
> >
> > Now we can both use the same string functions. Just by implementing an
> > interface, I can use the same text-processing as your
> > hyper-compiler-optimized builtin arrays.
> >
> > But only if the interface exists.
> >
> > And only if library authors write their text-processing code against
> > that interface.
> >
> > That's the point.
> >
> > A good API allows multiple implementations to make use of the same
> > algorithms. Application authors can choose their own tradeoffs between
> > speed, memory consumption, and functionality.
> >
> > A rigid builtin implementation, with no interface definition, locks
> > everybody into the same choices.
> >
> > --benji
>
> Superdan is confusing the issues here. The main argument against your
> proposal (besides backwards compatibility, of course) is that every
> access would require a virtual call, which can be fairly slow.
i'm not confusin'. mentioned the efficiency thing a number of times, didn't seem to phase him a bit. so i tried some more viewpoints.
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