C++ traps that D2 doesn't avoid yet?
Chris R. Miller
lordsauronthegreat at gmail.com
Sun Nov 9 12:32:17 PST 2008
Janderson wrote:
> ore-sama wrote:
>> Janderson Wrote:
>>
>>> I spend most of my time debugging and integrating with other peoples
>>> code. It's more difficult to spot a bug that someone else wrote.
>>>
>> Millions of lines by novice programmers? I heard. Nothing will save
>> you. :3
>
> :)
>
> Everyone who is better then me is an expert everyone who is below me is
> a novice. One day everyone but me will be a novice :)
>
>>
>>> however when you hit the run button the AI appears to take on a life
>>> of its own.
>>
>> Souldn't it do so?
>
> :)
>
> The point was that AI can be very complex when you add all the bits and
> pieces together. In a game you want the AI to look intelligent but also
> make the game fun. Sometimes these to ideals don't meet.
I smell a disappointed GR:AW player.
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