C++ traps that D2 doesn't avoid yet?

Chris R. Miller lordsauronthegreat at gmail.com
Sun Nov 9 12:32:17 PST 2008


Janderson wrote:
> ore-sama wrote:
>> Janderson Wrote:
>>
>>> I spend most of my time debugging and integrating with other peoples
>>> code.  It's more difficult to spot a bug that someone else wrote.
>>>
>> Millions of lines by novice programmers? I heard. Nothing will save
>> you. :3
> 
> :)
> 
> Everyone who is better then me is an expert everyone who is below me is
> a novice.  One day everyone but me will be a novice :)
> 
>>
>>> however when you hit the run button the AI appears to take on a life
>>> of its own.
>>
>> Souldn't it do so?
> 
> :)
> 
> The point was that AI can be very complex when you add all the bits and
> pieces together.  In a game you want the AI to look intelligent but also
> make the game fun.  Sometimes these to ideals don't meet.

I smell a disappointed GR:AW player.



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